Creating & Teaching Active Learning Workshops
- Pre-workshop activities: 30 min
- Introductory presentation: 10 min
- Hands-on activities: 60 min
Why Active Learning Workshops?
“Learning is not a spectator sport!” (Chickering & Gamson, 1987) A Active Learning, HyFlex teaching method allows instructors to devote the vast majority of face-to-face workshop time to active learning tasks, while at the same time providing asynchronous active learning tasks for workshop participants who are not able to participate in classroom-based sessions. A large part of Hyflex is often called the Flipped Learning teaching method where pre-workshop instruction is provided in the form of videos, readings, so that there is more time for Active Learning tasks in the face-to-face class.
This workshop is a gentle introduction to the Active Learning teaching method used by the University of Victoria Libraries, Digital Scholarship Commons for their Digital Fluency workshops, and was created for use by librarians, graduate assistants, and staff who are teaching or would like to teach engaging digital skills workshops.
Learning objectives
At the end of this workshop, you will be able to:
- Describe how an active Flipped, Active Learning workshop functions, and what are its strengths and weaknesses for teaching digital fluency skills.
- Use a backward design methodology to create three or more SMART learning outcomes for a digital fluency workshop before creating pre-class activities, in-class activities, and asynchronous activities.
- When designing workshop activities, you will use teaching methods to differentiate the learning experiences for learners of different abilities (i.e. enable learners to work at their own pace).
- Identify ways to help connect the new skills being learned into knowledge the learners already have in the in-class activity.
- Find or create appropriate pre-workshop videos and/or readings to prepare learners for the face-to-face hands-on activities.
- Create alternate asynchronous activities for participants who cannot attend synchronous sessions; alternate activities will achieve the same learning objectives, but usually in different ways.
- Create an outline for a new workshop in the following order: learning outcomes, in-class activities, pre-class prep quiz, pre-class videos, and finally, post-class assessment.
- Describe the difference between leading a workshop as a “Guide on the Side” as opposed to as a “Sage on the Stage.”
- Model best practices for leading Active Learning digital fluency workshops, including energy level, introductions, and identifying participants who need help and aren’t asking for it.